![]() Not only does the game look far more attractive than the original, which, to be honest, was a bit of an eyesore, but, more importantly, it plays better too. Two Worlds II, I have to say, is as different quality-wise to its lame predecessor as night is to day, and this can be seen almost instantly. After all, it had the world and quests in great quantities too, but the problem lay in the execution. However, this could all be arguably said of the original. It’s always interesting and you really aren’t going to find yourself with nothing to do. Even early on you’ll get to save a village from starvation, take part in a horse riding challenge, escort important NPCs and stealthily rob a warehouse, to name but a few tasks. Quests are also quite varied and are more than simple ‘go here and kill these’ missions. It’s a rich and packed world full of NPCs, locations and interesting areas to locate and explore, and like the original Two Worlds, and other RPGs such as Gothic, Morrowind and Oblivion, it’s all free form. There are desert savannas, forests, mountains, caves, graveyards, bustling towns and cities and much more. This world consists of several islands which, together, are even larger than the world in the original game and just as varied. As the game opens, you escape with the help of a band of Orcs, and are quickly let loose into the new world. This time the evil Emperor Gandohar has you prisoner, involved in some form of magical ritual alongside your captive sister. Set in a totally different area of Antaloor, Two Worlds II doesn’t feature the same hero as before, but a whole new warrior. If the devs are to be believed, this is the game we wanted the original to be, and I’m happy to say that, in many ways, this is true. Two Worlds II, on the other hand, promises a far more refined adventure, and one that rights the wrongs of the first game, whilst adding a whole new raft of features. ![]() Sadly, the aforementioned list of problems (and that’s just a tiny fraction of them) stopped the game from being as good as it could have been, and it was a very rough gem that most would throw back in favour of a more polished and shiny offering. In essence, it was a very old school, loot-driven RPG, and one that I spent a long time with. ![]()
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